Today, I played designer
It was rather nice. For a few minutes earlier today, I was able to experience the designer's perspective of Blend. We had a bug filed on one of our common controls' visual appearance, and a designer and a developer were pairing on cleaning it up. They asked me how to structure something, and I was able to completely restructure the UI model of that component without making a single functional change. Yay for Expression Blend living up to one of its promises. Next step is to figure out how to make the experience more common, and help bring the silos closer together... let's make multi-grain! (err, that was really dumb, but once typed, it was hard to delete)